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Hypothesize!

The Guessing Game Meant to Inspire Curiosity in People of All Ages

A team of Stanford Product Design majors put their heads together to create a game that allows players to explore the wonders constantly surrounding them without a fear of failure. Our goal is to lower the barrier of entry to science while inspiring the next generation of problem solvers.

Hypothesize!: Skills
Hypothesize!: Image

Problem

How Might We:

help high school girls feel more confident in their STEM abilities?

Process

One-on-one interviews with high school students and teachers in the Bay Area

Findings

High school girls feel most confident in their extracurriculars where failure is meant to help you grow.

Outcome

A social board game that decreases students' fear of failure and empowers them to guess the answers to complex topics.

Hypothesize!: Findings

FINDING #1

STEM is perceived by high school students on the binary.

"You're either a STEM kid,  or you're not. . . 

And if you're a STEM kid,  you're set for life.”

Isabella, 11th Grade

FINDING #2

Failure in school is high stakes and traumatizing.

Yet, in extracurricular activities, failure builds you.

DESIGN PRINCIPLES

We applied the following design principles when creating prototypes for our educational board game.

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Remove the fear of failure

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Overlap with personal interest

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Lower barriers to entry

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Level the playing field

PROTOTYPING & TESTING

Original Concept

This was the very first iteration on the idea that ended up being the foundation for our final product.

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Rapid Prototype

My team and I began creating the first version of the game deck using index cards and sharpies.

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User Testing

We tested our concept by having students of ages 12 - 22 pull cards from our prototyped deck and sketch their unique explanations for scientific phenomena.

THE FINAL PRODUCT

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Hypothesize!: The Final Product
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